What's new
Updates.
I keep this page current so you always know what's changed in Wordy Bunch, without digging through an App Store changelog to find out.
Some updates arrive by themselves; others need a download from the App Store or Google Play. I'll say which below. Updates from before August are folded into one short list at the bottom, since that stretch is long and most of it was small polish rather than anything worth its own section. If something in here doesn't match what you're seeing, or you want to flag a bug, I'm in the Discord and on Reddit.
Please keep Wordy Bunch updated to the latest version, and keep an eye out for new versions in the App Store and Google Play. Turning on automatic updates is the easiest way. Most changes reach you by themselves, but some can only arrive through a store update, so an old version can miss fixes.
11 November. Three new words, a direct link to the Weekly Arena, and clearer privacy pages.
This update downloads by itself on version 3.2.0. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- Actioned, actioning and pilates are now words you can play.
- The game now understands a link that opens the Weekly Arena directly. It's there for the Arena's upcoming App Store event, so tapping Open on the event takes you straight in.
- I've rewritten the privacy policy, the terms and the account deletion page on this website so they describe the game as it is today: Duels, the Weekly Arena, leagues, Beyond the Horizon, the Helping Hand packs, and the random code a new install uses so I can see where new players get stuck. The game collects nothing new; the pages now spell out what it already did.
10 November. Land, lands and landed now count on the Voyages level.
This update downloads by itself on version 3.2.0. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- On Tidal Coast level 12, where the theme is Voyages, land, lands and landed now count towards the theme. Landfall was already on the list. Thanks to the player who flagged it.
- Wind and winds still count in Tidal Coast's Coastal weather theme rather than here. Goes and wade stay out, because they aren't really about a voyage.
10 November. NEW tags point you to what's arrived.
This update downloads by itself on version 3.2.0. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- A small pulsing NEW tag now marks the parts of the game that have arrived or grown lately. You'll see it on Solo, on Campaign, which now has 12 worlds to explore, and on the Shop. It also marks the Weekly Arena and Duels on their home-screen cards when those cards are showing, and in the Multiplayer menu if you use the Editorial look, which is the one the game starts with.
- Each tag goes away once you've opened the place it points to, or after it has shown on 20 separate visits to the game, whichever comes first. In the Editorial look the Shop box keeps the small "new" it has always shown.
- The Campaign line in the Solo menu now gives the real number of worlds. It still said three, from before the new worlds arrived. The website's front, about and press pages said the same, and they're right now too.
10 November. A 3-2-1 before Duels and Weekly Arena rounds.
This update downloads by itself on version 3.2.0. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- Duels and Weekly Arena rounds now begin with a 3-2-1, the same one you get in the Daily. The board stays covered through the countdown, so you have a moment to get ready. Before, the board appeared with the clock already running, which made for an abrupt start.
- The countdown doesn't cost you any time. You still get the full 2 minutes in a Duel and the full 90 seconds in the Arena, and the clock starts when the countdown ends. That holds whether or not your opponent has this update yet, so nobody plays a longer or shorter round.
- If your connection is slow, the wait comes out of the countdown first, not out of your round. If the game closes during a round and you open it again, you carry on with the time that's left, with no second countdown.
10 November. Steadier multiplayer at busy times.
This update downloads by itself on version 3.2.0. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- On Monday evening, around 9pm UK time, the game's server slowed right down twice for a few minutes while a lot of you were playing multiplayer. Some of you saw a Duel round fail to save on the first try, or the Weekly Arena not load. Sorry about that.
- Multiplayer lobbies now ask the server for far less. Every few seconds each phone in a lobby says "still here", and until now every other phone answered by reloading the whole player list. Lobbies no longer do that, because the regular check every few seconds already keeps the list up to date, so a full lobby puts a fraction of the load on the server. Nothing changes on screen.
- The server also does less work each time your profile updates, which happens about once a minute while the game is open on your screen.
9 November. Theme word sets across every world, an accurate bonus-set count and two badges that could never be earned.
This update downloads by itself on version 3.2.0. It reached Android first and arrived on iPhone on 10 November, once Apple had approved the Beyond the Horizon purchase. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- A player reported that float, stern and row scored points in Tidal Coast but did not count towards the Boats and Sailing sets. Thanks for that. Those now count. It also prompted a sweep of every campaign world for words the boards can spell that their theme lists rejected: plurals of listed words, the hint word itself, and plain on-theme words such as tern under Wetland birds or teepee under Shelter. That adds 135 entries across the theme lists of all twelve worlds, with a few words joining more than one list. Lists only grow, so no level gets harder.
- The world map's bonus-set counter now shows how many sets a world actually has. Mountain Pass has 50 bonus sets across its 52 levels and Volcano's Edge has 47, but the counter read 50/52 and 47/52, which made it look as if a few sets were still hidden. Levels 12 and 48 in Mountain Pass and levels 6, 7, 9, 11 and 41 in Volcano's Edge have no bonus set, so there's nothing left to find on them. Your progress is unchanged.
- For the same reason, the Mountain Scholar and Volcano Scholar badges, for finding every bonus set in those two worlds, could never be awarded. They now count the sets that exist. If you've already found them all, the badge arrives after your next level in that world.
- The screen you see after clearing a world counts bonus sets by the same rule, so its number matches the world map.
9 November. Word replay fixes, Down Under avatars at full height, tidier Friends and Duels screens, and six new words.
This update downloads by itself on version 3.2.0. It reached Android first and arrived on iPhone on 10 November, once Apple had approved the Beyond the Horizon purchase. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- Player pictures in the end-of-round word replay no longer disappear partway through. It could happen on fast replay when the leaderboard order changed, and they stayed missing until the order changed again.
- In games with five or more players, each picture now stays above its own name. When a rising score pushed a name onto the second row, the pictures could stay where they were and overlap each other.
- The green points that pop up under a name now clear as soon as the next word starts, so they no longer sit under a word they don't belong to.
- Rach the Roo, Miso the Red Panda, Pip the Finger Lime and Sunny the Surfer from the Down Under Pack now stand the same height as everyone else. Miso and Pip were drawn smaller, and all four floated above the bottom of their circle; now their feet touch the ring like every other avatar.
- The longest word on the results screens now stays on one line and shrinks to fit, instead of breaking a letter onto a second row. That covers multiplayer, Daily, Practice and vs Bots.
- On the Friends list, the Challenge button now sits inside each friend's card, under their streak if they have one, instead of on its own line below it.
- Duels pop-up sheets show a small arrow at the bottom while there's more to scroll. The Duels list now shows duels that need you first, then open duels you can join, then the ones waiting on others.
- The Duels card on the Home screen now matches the Leagues and Weekly Arena cards, and the Home cards show a gentle swipe hint.
- On iPhone, pop-up sheets no longer leave an empty band under their buttons.
- Added nerf, nerfed, nerfing, nerfs, squit and squits to the playable word list. On iPhone this update also brings strim, strimmed, strimmer, strimmers, strimming and strims, which reached Android on 7 November. New duels on the boards these words appear in now use updated top scores, and three older boards that no longer meet the quality bar won't be dealt in new duels. Duels already created keep their boards and saved scores.
7 November. Beyond the Horizon: nine new campaign worlds and six Secret Boards.
This update downloads by itself on version 3.2.0. It reached Android first and arrived on iPhone on 10 November, once Apple had approved the new purchase. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- Three new free worlds follow Volcano's Edge: Tidal Coast, Emerald Jungle and Northern Glacier. That's 150 new levels, with a boss at level 25 and a final boss at level 50 in each world. Tidal Coast opens once you've beaten Volcano's final boss or completed 70% of its levels, and each world opens the next the same way.
- Six more worlds are a one-time purchase called Beyond the Horizon, priced at £5.99 in the UK: Mirage Dunes, Lantern Reef, Moonlit Wetlands, Crystal Caverns, Sky Gardens and Starfall Summit, 300 levels in all. Buying opens the first level of every one of them straight away, and the purchase restores on any device signed in to the same store account. It's sold separately from the Mega Pack, which stays a style bundle.
- Secret Boards. Six of the new worlds hide an extra board that reveals itself once you've earned a star and found the bonus word set on ten of that world's levels. Each one plays differently: a gold tile that doubles the points of any word crossing it, blocked tiles you must route around, a blackout board where every tile you use goes dark, and a board whose rows shift every 25 seconds. Three stars on a Secret Board earns its own badge.
- Every new world has its own painted banner, and finishing a world unlocks that banner as a background for your profile card, just like the first three worlds.
- New badges for every new world (Champion, Perfection and Scholar), plus six Secret Board badges. Triple Crown and the Champion card background stay tied to the original three worlds, so nothing you've already earned moves behind a purchase.
- Clearing any of the new worlds still earns the usual bonus Helping Hand, and I've corrected the lock message on the world map so it says what actually unlocks the next world.
6 November. Word-list updates and refreshed Duel boards.
This update downloads by itself on version 3.2.0 on iPhone and Android. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- Added modded, modder, modders, modding, fisted, scat and scats to the playable word list. The definitions for fisted and scat use their everyday meanings.
- Removed 43 Hebrew letter-name spellings from the playable list. Nun, shin, sin, bet, tet and het remain accepted.
- Rechecked the Duel board pool against the updated word list using the same quality checks. New Direct and Open Duels choose from 3,866 approved boards, including 3,000 Foundry boards and 866 Reddit boards, with four rotations each.
- Seven boards that no longer met the checks are no longer offered for new duels, and one new board has joined the pool. Duels already created keep their boards and saved scores; results and ratings are not recalculated.
6 November. A new look for Direct Duel results, and an Android music fix.
This update downloads by itself on version 3.2.0 on iPhone and Android. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- Direct Duel results now open as a compact, newspaper-style summary of both players, their places and their points. Any rating change is shown separately.
- Word replay shows the whole board, the word being traced, its points and who found it. Rematch and Done sit lower, leaving more room for the board. With larger text the results scroll, so you can still reach the board.
- A new Words & definitions tab lists both players' words. Tap a word to see its path on the board. Press and hold a word to read its definition or report it.
- Replays now show the avatar each player chose, including paid avatars, and keep it while reactions load.
- In multiplayer games, avatars now stay with the right players when the order changes during a round.
- Closing the results now stops the replay and its sounds.
- Existing duels, scores and ratings are unchanged.
- On Android, the game's music no longer asks your phone to pause audio from other apps, so music from another app can keep playing alongside the game. The same goes for the backup player some sound effects use when they can't play the usual way.
5 November. A fix for joining Open Duels.
This update downloads by itself on version 3.2.0 on iPhone and Android. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- The Open Duels list now leaves out boards that are tied up in another active challenge of yours. It was offering Play, then refusing to start the round.
- If a board becomes unavailable after the list loads, the message now explains that the other challenge is still active, even if you've finished your turn. A refused start does not use an attempt.
- Existing duel boards, scores and results are unchanged.
5 November. Clearer duel results and more board variety.
This update downloads by itself on version 3.2.0 on iPhone and Android. There's no new store download needed. If you don't see it yet, close the game fully and open it again.
- Open Duel results now put badges below each player's name, rank and score, giving them room to fit. If you earned both Took the duel and Open Best, both still appear. Larger text keeps the rank below the name and the score on the right.
- New duels now choose more varied boards from the same quality-checked pool. Different players were sometimes getting the same first board. The server now chooses randomly between equally fresh boards and keeps boards in active Open Duels out of new duels.
- Duels already started keep their original boards, scores and results.
4 November. Duels with larger text.
This fix downloads by itself on version 3.2.0 on iPhone and Android. If you don't see it yet, close the game fully and open it again.
- Fixed an issue where Duels could look almost empty when your phone was set to larger text. The Rating history button was taking up the space needed for the tabs and challenges.
- The button now fits its text, leaving the rest of the screen visible. You can keep your larger text setting.
4 November. More duel boards, word replay and softer buttons.
These changes download by themselves on version 3.2.0 on iPhone and Android. There's no new store download needed if you're already on 3.2.0.
- Direct and Open Duels now draw from a larger pool: 3,000 new boards and 872 selected boards from the Reddit game, checked for word-finding quality. Boards can also appear turned by a quarter, half or three-quarter turn. Everyone in a duel gets the same board, facing the same way.
- Direct Duels favour boards neither player has seen before. Once those run out, the game favours unused rotations and older repeats.
- After a Direct Duel finishes, tap Replay words in its result sheet to watch words being traced on the board. Closing the sheet stops the replay.
- The Duels card on Home now stays compact at normal text sizes. Tap its chevron to show the full details. Larger text still gets room to wrap.
- Open Duel player lists now show the avatar each player has chosen, including paid avatars.
- Rivals now compares your score with that player's score, including when you both played an Open Duel. Your record against them no longer depends on who took the whole Open Duel.
- After your round, the screen shows your saved points and word count and explains what happens next. If the duel is still waiting for another player or its closing time, it no longer presents that as a finished result.
- The information button in Duels now opens readable, scrollable explanations of the terms in plain English.
- Action buttons across the app have softer, rounded shapes and a gentle press animation. They still follow your theme and respect Reduce Motion.
3 November. Slide to pick your avatar.
This update downloads by itself on version 3.2.0. If you don't see it yet, close the game fully and open it again.
- In Edit Profile, drag your finger sideways across your profile card and your avatar changes as you go. The small buttons on each side of the card step one avatar at a time.
- Tap Show next to All avatars for a strip of every avatar. Slide it and your card follows along.
- You can now try on avatars you don't own yet. The card says Trying on, and the button underneath offers that pack in the Shop. Campaign avatars still have to be earned, and the card tells you how.
- With VoiceOver on, swipe up or down on your avatar to change it.
2 November. Version 3.2.0 is now needed.
Version 3.2.0 is now in the App Store and on Google Play. If your phone still has an older version, Wordy Bunch will soon ask you to update before you can play again. Tap Update now, or open your store and search for Wordy Bunch. Updating keeps your progress, and brings the Weekly Arena, the one ranked rating and Duels.
2 November. Duels, and version 3.2.0 on iPhone.
Version 3.2.0 is now in the App Store as well as on Google Play, so iPhone players can get the Weekly Arena, the one ranked rating and Duels by updating. Duels need version 3.2.0. This update downloads by itself on 3.2.0; if you don't see Duels yet, close the game fully and open it again.
- Duels are two-minute rounds on the same board, played whenever suits you. Find them under Multiplayer, then Duels, or tap Challenge on a player's card.
- Challenge a friend, a nearby player, someone from today's Daily board, or anyone by their friend code. They have 48 hours to answer your score. If they decline, you can't challenge them again for seven days.
- Or open a duel: you set a score, and everyone has 24 hours to try your board. Beat the target to take the duel, as long as you're in the same tier as its opener or below. During placement, you can only take open duels opened by other players in placement, and only they can take yours. The highest score of all earns Open Best.
- Duel results count towards the same ranked rating as live games. Challenging the same player again within seven days counts for less, then stops changing your rating.
- Rivals shows the players you've duelled most, with your record against each.
- Every Monday the duel roundup names a champion in each rank band, from Bronze Quill up to Legend of Letters, and picks the week's standout duels. A champion title lasts until the next Monday.
- New badges to earn: Duel Debut, Answer the Call, Open Invitation and Familiar Rival, plus the Duelist, Game for It and Open Challenger titles.
- Turn on Duel notifications in Settings to hear about new challenges and results.
2 November. One ranked rating, and Arena fixes.
This update downloads by itself on version 3.2.0, so there's no store update needed. If you don't see it yet, close the game fully and open it again. On iPhone, it arrives with version 3.2.0, which reached the App Store on 2 November.
- Ranked now has one rating, whichever region you play in. Your profile, your friends' profiles and the Stats screen show a single Ranked line instead of a UK one and a US one. Ranked queues and the Global Ranked board are still split by region.
- If you had played ranked in both regions, you keep the rating from the region where you played more games.
- Moving up a rank still happens straight away. Dropping a rank now waits for the Monday check: you only drop after your rating has sat below your rank on two Mondays in a row, and never more than one tier below the best tier you reached this season.
- On an iPad held sideways, the Weekly Arena play screen now uses the whole screen. Before, the board could overlap the word list.
- If you tap a Weekly Arena notification during a Campaign or Archive round, the game now waits until you leave the result screen, so your stars and progress are saved first.
- Allide, allision, debur, deburr, lassi, sai and tael are now accepted, along with their other forms.
- Escort, escorts and zoa are now accepted too. Escort means to go with someone to guide or protect them, and zoa is the plural of zoon, an animal that has grown from a single fertilised egg.
1 November. New words and avatar names.
This update downloads by itself on versions 3.1.5 and 3.2.0, so there's no store update needed. If you don't see it yet, close the game fully and open it again.
- Balti, baltis, ident, idents, rager, ragers, oud, ouds, lev, leva, farted and tweens are now accepted.
- Every drawn avatar now has a name, like Merv the Owl, Fern the Fox and Ruby the Dragon. When you choose an avatar, its name shows above the avatars. Screen readers read the names in the Shop too.
31 October. Version 3.2.0.
Version 3.2.0 came out on Google Play first. On iPhone it waited for Apple's review and reached the App Store on 2 November.
- 3.2.0 is mostly an under-the-hood update that moves the app onto newer foundations. It's also the version the Weekly Arena needs, so the Arena comes with it.
31 October. The Weekly Arena.
This update downloads by itself on version 3.2.0, so there's no store update needed. If you don't see it yet, close the game fully and open it again. On iPhone, the Weekly Arena arrives with version 3.2.0, which reached the App Store on 2 November.
- A new weekly knockout tournament, under Multiplayer, then Weekly Arena. Enter between Friday 12:00 and Sunday 23:57 UTC (UK time in winter), then play one 90-second qualifier over the weekend.
- On Monday everyone who played the qualifier is drawn into a division of 8 or 16 by their score. Empty seats are filled by The Editor, a target score to beat rather than a real player.
- Each round, you and your opponent each play one 90-second run on the same board, one round a day. You can follow the whole draw as a bracket (a 16-player division switches between its two halves), and once a match is settled you can tap it to see the board and every word each of you found. The Final's report opens with the results on Friday.
- Every division's results are revealed together on Friday at 12:00 UTC. Win a division to earn the Arena ring, which grows as you win more, and pick up new titles and badges along the way.
- Turn on Arena reminders to hear when your qualifier and matches open and when the results are in. The first week opens on Friday 6 November.
31 October. Version 3.1.5 is now needed.
Version 3.2.0 has since replaced it as the version you need; see 2 November. At the time: version 3.1.5 is now in the App Store and on Google Play. If your phone still has an older version, Wordy Bunch will soon ask you to update before you can play again. Tap Update now, or open your store and search for Wordy Bunch. Updating keeps your progress. If automatic updates are on, you may already have it.
30 October. New words.
This update downloads by itself, so there's no store update needed. If the new words aren't accepted yet, close the game fully and open it again.
- Cel, cels, unsee, unsees and unsaw are now accepted.
29 October. A quicker way to bots.
This update arrives by itself the next time you open the game, so there's nothing to download.
- If nobody turns up for a match, the game offers bots after a minute. That Play vs Bots button now takes you straight to vs Bots, instead of to the Practice menu. Thank you to the player who asked for an easier way in.
- On Home, the Solo entry now shows the solo mode you opened last, for example "continue: vs Bots". Tap that line to go straight back in, or tap anywhere else on Solo for the full Solo menu. With VoiceOver or TalkBack, it is an action on the Solo button.
29 October. Softer sound.
This update arrives by itself the next time you open the game, so there's nothing to download.
- A player on Android heard a buzzing, distorted sound, even with the volume turned right down. Five music tracks (the lobby, Solo Adventure, the Daily Puzzle, multiplayer and vs Bots games, and the final seconds of a timed round) carried very deep bass that a phone speaker can't play, and on some phones it came out as a buzz. That deep bass is now trimmed. The music may sound a touch quieter, and through headphones you may notice a little less low end. Thank you to the player who reported it.
- The chimes you hear when you find a word are softer at the top, most of all for words of seven letters or more, so they no longer sound sharp. The chime for an opponent's word of nine letters or more has the same change.
- This update also brings the newest word-list changes to the game on every version, including boop, boops, booped and booping. iMessage Word Duel gets them with the next store update.
29 October. Version 3.1.5.
Version 3.1.5 went to Apple and Google for review on 29 October. It reached Google Play first and the App Store on 31 October. It needed a store update rather than arriving by itself.
- It brings the Down Under Pack: Rach the Roo, Miso the Red Panda, Pip the Finger Lime and Sunny the Surfer. Four avatars with six reactions each, £1.99 in the Shop, and included with the Mega Pack.
- This build includes a fix for an Android crash that could happen when opening Leaderboards after returning Home.
- It also includes stability updates for animations, notifications and automatic update downloads.
- iMessage duels get the new rejected-word sound: two soft marimba notes, replacing the old sound that could crackle on phone speakers.
- The recent Stats improvements, leaderboard buttons that adapt to larger text, rejected-word sound choices and word-list additions are all included. If you've already received those changes automatically, they'll look familiar.
28 October.
This update arrives by itself the next time you open the game, so there's nothing to download.
- On the Leaderboards screen, the Ranked, Daily, Forever and Crowns buttons could get cut short to "Ra…" or "D…" on phones set to a larger text size. Now, if they can't all fit on one line, they become a single button that names the board you're on. Tap it to choose any board from a list. When they do fit, nothing changes.
- This is for the Editorial themes. The other themes already move the buttons onto a second line when they need the room.
27 October.
Version 3.1.3 is in the App Store now, and the sound change below arrives by itself the next time you open the game, so there's nothing to download for it.
- The sound you hear when a word is turned down has changed. The old one was almost all deep bass, which a phone speaker can't really play, so on some phones it came out as a crackle or a rattle, especially at low volume. A player on Reddit spotted it, thank you. The new default is two soft marimba notes.
- You can pick the one you like. Go to Settings, then Sound & Motion, then Rejected word sound. There are three: Marimba (the new default), Knock (one short tap) and Classic (the original). Tap one to hear it, and that's the one you keep.
- iMessage duels switch to the marimba sound with the next store update.
- From 28 October, tit and tits (the bird), vee and vees, and ret and rets are accepted. A player asked for them.
25 October.
- The Stats screen has been rebuilt, and it looks the same on every theme now. It opens with an "Up next" strip of up to three goals with progress bars: your closest word-length level, your next ranked division (or how many placement games are left), and your next Daily streak milestone. Tap a goal to jump to the detail.
- Below that, three tabs instead of one long list. Overview has your streak, your rank with a "See ladder" button, your records and Campaign progress. Words has your word totals, a chart of your words by length (tap a row for its levels), and the smaller figures. Awards has your achievements and league trophies.
- Two new records start counting from today: your best multiplayer win streak, and the most words you have found in one Daily. The Daily one starts at zero, and the win streak starts from whatever streak you are on right now, because the game never kept either before and cannot look back further.
- "Days played" had quietly stopped at 400. New days now keep adding to your saved total beyond 400. Days that went uncounted while it was stuck cannot be recovered.
- Your fifth ranked game now shows your rank straight away on Home, Stats and your profile, instead of saying "Placement 5/5" until the sixth.
- Two renames so the numbers mean what they say: "Unique" is now "Multiplayer bonus words" (words your opponents did not find), and the "Solo" count is now "Campaign".
20 October.
- Restoring the account you are already signed in to no longer wipes the Campaign, Practice and Daily progress saved on your phone. What's on the phone stays, and your saved account only fills in anything missing.
- If you start a restore on the welcome-back screen and it gets cancelled at the wrong moment, the old account's Daily streak no longer turns up on your fresh profile.
- VoiceOver and TalkBack now read out a few quick messages that used to disappear unheard: an unlocked achievement, a revealed Campaign hint, the Daily Share tab's score check, the "Getting ready" and "Writing final scores" screens in multiplayer, and the Speed Trace Master success message.
- On the Aurora theme, the small headings on the Home cards are easier to read.
19 October.
One thing to know first: if your phone is still on version 3.1.0 or 3.1.1, the game now asks you to update from the App Store or Google Play before you can play again. Those versions had fallen too far behind to keep safely. At the time, version 3.1.2 and newer could carry on as normal; version 3.2.0 is now needed.
- Switching accounts in the app (restoring, linking, starting fresh or deleting your data) and then playing the Daily in the same sitting: that Daily now counts for the leaderboard and your leagues. Before, it was quietly dropped.
- After a restore or switch, your badges, titles, card backgrounds, Archive totals, notifications and the first-match practice round now follow the account you switched to, instead of the one you left.
- Delete my data now clears everything about the old account from the phone straight away, so the next person to play on it starts clean. If the phone could not be cleared, the game tells you once.
- The sign-in and restore screens are easier to read on the light theme, and VoiceOver and TalkBack now read out sign-in problems, including on the Reddit stats and name screens.
- If you cancel a restore on the welcome-back screen, purchases stay with the account on your phone.
- If the game cannot save your agreement to the Terms of Use on the phone, it tells you that you may be asked again, rather than saying nothing.
15 October.
Version 3.1.2 is in the App Store and Google Play now, and the word changes below arrive by themselves the next time you open the game, so there's nothing to download for those.
- Version 3.1.2 has a full year of Daily boards built in, so a fresh install plays today's board straight away instead of waiting for a download. Please update from the store when you can.
- If a Daily round is turned down because it was played on the wrong board, you now get one more go that day, and your streak is safe.
- The home-screen widget updates more reliably.
- Skort, skorts, anus and anuses are now accepted.
12 October.
- After the 7 October fix, some phones were still playing an old copy of the Daily board. It usually happened when the app had just been installed or updated from the store, or had been left open in the background for days. Every word on those rounds was turned down and the score was saved as 0, which also put a 0 into leagues. From today a round like that doesn't count as 0 and doesn't go into your leagues.
- If the app can tell its copy of today's board is wrong, the Daily now stops before you start and asks you to close Wordy Bunch fully and open it again, or update it from the store. Your go for the day isn't used up.
- If a round is turned down because it was played on a different board, the results now say so plainly, instead of showing a score that didn't count.
- The Archive now counts the words you found on the 7 October Daily towards that board's mastery. They were saved all along, but weren't being counted.
- Delt, delts, texter, texters, stim and stims are now accepted. Words found by length are now grouped into ten lengths with new level names, and if you played Wordy Bunch on Reddit you can add your Reddit totals to the app with a one-off code.
7 October.
- Early on 7 October the Daily leaderboard stopped taking new scores, and leagues didn't get any Daily points. The Daily boards are made in batches, and the last batch ran out on 6 October. Your scores and streaks were saved the whole time. The leaderboard is working again, but if you played the Daily before about 4:30am UK time on the 7th, that day's score won't appear on it. Sorry about that.
- From 8 October there's a fresh year of Daily boards, picked to have plenty of everyday words to find.
4 October.
- Speed Trace leaderboards now show your first completed run in brackets after your best, the same way the Forever Board shows your first score. In Intermediate and Master it's a time. In Steady it's the number of mistakes. In Master the bracket appears once you've finished all 50 routes. If you'd already finished a run before this update, your best so far has been set as your first.
- Leaving a multiplayer room can't get stuck any more. On a bad connection, Leave now waits at most five seconds for the server and then takes you out anyway, whether you're in a lobby, the countdown, a game, the results or spectating.
- Once you tap Leave in a lobby, the lobby goes quiet. You won't see the countdown flash or a "room closed" or "you are the host" message, and the lobby music won't follow you Home. A second tap does nothing.
- If the round starts at the same moment you tap Leave, you now go into the round instead of being pulled out of it. You can still leave from the countdown. A stray "You were removed from the room" can no longer send you Home from a game you've just started.
- Accepting a friend's invite while you were in another lobby could show "You were removed from the room" and send you back Home a moment after you'd joined. It now takes you straight into your friend's room. If it can't switch yet, the invite waits for you.
- When a host leaves, the host role now passes on as soon as the leave reaches the server, even on a patchy connection.
- On iPhone, the match banner on the Lock Screen now goes away however you leave a lobby.
- Tapping Find Match many times in a minute used to tell you to check your internet. It now says "Too many searches" and asks you to wait a minute.
- Cay and cays are now accepted.
3 October.
It arrived by itself, so there was nothing to download.
- Speed Trace has a new course, Course No. 3. In each word family, the start of the word now keeps the same path as the word grows, so "car" becomes "cars" and "care" without jumping to a different R. It teaches how words build. Because some routes changed, the leaderboards start fresh in all three tiers. Titles you've earned stay.
- In Speed Trace Master, a word whose path can't follow on from the one before now gets the full one-second look at its route.
- Helen now says "reiterations" properly.
- After a ranked lobby breaks down, "New opponent" and "Find new opponent" now find you a fresh match. Before, they could say "check your internet" and send you Home even when your connection was fine.
- If you leave a ranked lobby and tap Quick Match straight away, you now get a fresh search instead of being put back in the room you just left.
- Fixed a rare crash in the middle of a game when the phone's sound briefly stopped working.
- The music change in the last seconds of a timed round is now lighter on your phone.
- Some words that were slurs, or weren't real standalone words, can no longer be played.
2 October.
It arrived by itself, so there was nothing to download.
- In Speed Trace Intermediate and Master, Helen now says each route's word out loud as the route starts. She follows the Narrator switch and volume in Settings, and stays quiet while VoiceOver or TalkBack is on. A small row under the board shows when she's speaking, and the start sheet reminds you it's best with sound on.
- If the game ever lost your sign-in, Home now tells you and lets you sign straight back in. Signing back into the same account keeps your progress. Before, linking an account in that state could fail with a confusing error.
- Lenite, lenites, lenited and leniting are now accepted.
- The word replay after a Practice, Daily or Campaign game sat off to the left of its card. It's centred again.
- The score under your avatar on the Forever Board results is a little smaller, and a Master result in Speed Trace now sits neatly on two lines instead of running off the edge.
1 October.
It arrived by itself, so there was nothing to download.
- If you retried Speed Trace runs very quickly, one after another, the results screen could get stuck on "Saving…" until you closed and reopened the game. It now keeps trying by itself every 20 seconds and shows your result as soon as it's saved. Overtime's results screen does the same.
- Tapping Play again on an Overtime result straight away could leave that run unsaved on your phone until the next time you opened the game. It now finishes saving even after you've moved on.
- When two of the small pop-up messages arrived close together, the second one could disappear before you had time to read it. It now stays up.
- On an Intermediate share card, the fastest route now counts the three seconds a wrong trace adds, the same as your results screen and the leaderboard. Before, a route you missed could show as your fastest.
- Lede, zen, trialed and quoll are now accepted, all from your suggestions. Fae now counts in the Daily as well, and wives, which multiplayer rounds had been turning down, now counts there too.
- If you changed your name after joining a league, the league kept showing your old one. It now updates straight away, and everyone it had happened to has been fixed.
Speed Trace.
It arrived by itself, so there was nothing to download.
- Speed Trace is a new way to play the Forever Board. The game shows you a route across the letters and you trace it exactly, as fast as you can. Intermediate is 25 routes. The word is always on screen, the route hint disappears after three seconds or when you start tracing, and Show route brings it back whenever you need it. A wrong trace adds three seconds. Master is 50 routes, you get up to a one second look at each, and three wrong traces end the run.
- Steady Trace is the same idea with no clock. You tap the route instead of swiping it, and you're ranked on the fewest mistakes. It needs Tap to select letters switched on in Settings, and Speed Trace needs it switched off.
- You'll find both in Solo, on the Forever Board. Pick them on the start sheet, next to Classic and Overtime.
- Each one has its own leaderboard, under the Forever chip on the Leaderboards screen. The timed boards show everyone's time.
- While you trace, a bar under the board races you against your own best run.
- Every run has a share card with a mark for each route. It never shows the routes themselves, so it can't give the course away.
- Each trace mode has its own music.
- 24 new hidden titles to find across the Forever Board's modes. I'll leave the names for you to find. New titles also show up in the title picker straight away now, without restarting the game.
- The Forever start sheet shows your best for the mode you've picked. With Overtime picked it used to show your Classic score, and shared the Classic card.
- On the Leaderboards screen, switching between Global and Friends keeps the board you were looking at. It used to jump back to a different board.
- The Archive's played count now includes boards you've replayed, not only ones you played on the day.
- On Android phones with a low frame rate cap, the drag trail could stay on screen for 20 seconds or more after a word. That's fixed, and the player who reported it has confirmed it.
- On iPhone, coming back to the game after an hour or more away could leave it acting as though you were signed out. That's fixed.
- Dyke and dike, the kind that holds back water, are now accepted, and so is ait, a small river island.
21 September.
It arrived by itself, so there was nothing to download.
- The Forever Board has a second way to play, Overtime. You start with 90 seconds and every new word adds time, more for longer words, up to 12 minutes. Your best score is kept automatically and it has its own leaderboard, under the Forever chip.
- The leaderboard on the results screen now shows each player's card background, the same as the main leaderboards do. That covers the Forever Board and the Daily. Titles were already there, the backgrounds were not.
- The Daily results leaderboard is shorter. You get the top 25, and if you finished lower than that, your own row follows with the four players above you and the four below. The full top 100 is still on the Leaderboards screen.
- Sharing a card could freeze the game for a few seconds, and on a long Forever Board run it could close the app. The card was being drawn in a very expensive way. It's drawn a cheaper way now and looks almost the same.
20 September.
It arrived by itself, so there was nothing to download.
- Now and then a menu screen could go blank and leave only the Home button at the top. It happened most on the leaderboards, right after switching boards. That's fixed.
- The Forever Board now ends on the same results screen as the Daily, with your avatar at the top and your words listed with their points. The leaderboard there opens on your own position, five players above you and five below.
- Long press any word on that screen for its definition. It worked everywhere else and I had missed it here.
- Saving a Forever run that scores lower than the one you already have on the board now asks you first, so a good score can't be replaced by a stray tap.
- "Saved" only appears once the server has your score. If you're offline it says so, and the score follows when you're back.
- There's a Play again button once you've saved or dismissed a run.
- The Forever Board has its own share card. It shows how long your best word was and never the word itself. The board never changes, so one shared word would spoil it for everybody.
- While you play the Forever Board you get the Daily's timer and score header, and the screen stays awake for the full 120 seconds. Time checks and word results are spoken for anyone using a screen reader.
- Three new hidden badges, each with a title, for finding a 10, 11 or 12 letter word. They count in every mode, the Forever Board included. I'll leave the names for you to find.
- On iPad the Forever Board and its results are sized and centred the way the Daily is.
- You can leave the matchmaking screen while you wait for a ranked game. A bar at the top of the app keeps searching wherever you go, and when it finds someone you get a short window to accept.
- Ranked play runs in evening windows: 7 to 10pm UK time, 7 to 10pm in Sydney, and 8 to 11pm US Eastern. When it's closed the game tells you when it opens next, in your own time.
- Leaderboard avatars that loaded late used to stay blank. They show up now, and your own card's avatar moves again.
- An empty leaderboard now says why it's empty. The Daily board is bare for a while after it resets at midnight UTC, and it used to tell you to go and play a ranked match.
- After a multiplayer round the chat button is on every results tab and the tab labels are no longer cut short. The ready up button is also much harder to miss when the room is waiting on you.
3.0.0.
- The Forever Board: one board that never changes, so you can see how much better you have got on letters you already know. It carries its own music, and the menu points you to it until you have played it.
- Safety tools, all in one place on any player's card: block, and report a name. Both take effect the moment you tap them, and the two now sit together on a small badge so they stay visible on any card background.
- Chat stays curated. Wordy Bunch has never had free typing in chat, only phrases I wrote, and now the servers enforce that as well as the app does, along with the name attached to each message.
- Names are checked twice, on your phone and again on the server, so an offensive name cannot be saved even by a modified copy of the game.
- Terms of Use with a plain no-tolerance rule, agreed once before you claim a name.
- Fixed avatars on the leaderboard drawing in the wrong place when the weekly crowns panel appeared.
2.2.0.
- New app icons that match Apple's and Android's own native icon style instead of a custom image.
- Settings and other menus now open using each phone's own native sheet, so they feel like part of the operating system rather than a screen bolted onto the game.
- The drag trail and the avatar effects render through a faster graphics path, for smoother motion on more phones.
- Tiles now flash a ring and a colour bar the instant you submit a word, so you can see right or wrong at a glance.
- A further round of Android stability work, aimed at the freezes some players were seeing.
- The Android app is smaller to download.
September 2026.
- Fixed several bugs that only showed up at large accessibility text sizes: the board could get pushed off the bottom of the screen, replay letters could overflow their tiles, and a paid Helping Hand could become unusable.
- Every mode now types your word into the same box, so Ranked, Daily and Campaign all feel consistent as you move between them.
- Fixed a cause of freezes and crashes on some Android phones.
- Raised the friends list cap from 15 to 20.
August 2026.
- Added 22 titles to unlock and equip, each paired with its own badge.
- Leagues got season cards: award pills, a paged history feed, and a race line, so you can see the shape of your season, not just the final table.
- Sprite avatars now animate on the Leaderboard and in the Shop, not only inside a match.
- Progress you've earned in Campaign can never be taken back, even when something behind the scenes needs fixing.
- Fixed a bug where the sound engine could go silent on some devices.
- The board now flashes colour across every tile as you submit a word, showing right and wrong at a glance. It took two follow-up fixes to get that animation steady everywhere.
- Multiplayer rounds can now be voted to skip the replay once everyone in the room has already seen it.
- The first run now flows straight from the tutorial into your first real Daily board, on one continuous screen instead of separate steps.
Since launch.
- Wordy Bunch launched on iOS and Android on 20 July 2026, with the iMessage word duel alongside it.
- Fixed an in-app purchase bug and shipped a batch of first-week polish.
- Added the onboarding funnel and friend-invite links, so it's easier to get a friend into a match.
- Added a friends Daily leaderboard.
- Most fixes can now reach you without waiting for a full App Store or Play Store update.